New Deck
Deck Name *
Description
Soft Cap
Hard Cap
Card Frequency Distribution  Advanced
Fine-tune this deck’s composition.
  • The sliders let you set the % of each family, type, strength, or mechanic.
  • Not sure? Skip it and stick with the defaults —you can adjust later.
  • Family Distribution
    Percentage of cards assigned to each family.
    50%
    50%
    Total: 0%
    Type Distribution
    Ratio of cards by root type (unit, event, …).
    75%
    25%
    Total: 0%
    Subtype Unit Distribution
    Share of each unit sub-type.
    Total: 0%
    Subtype Event Distribution
    Share of each event sub-type.
    Total: 0%
    Strength Distribution
    Power curve for the deck.
    5%
    25%
    40%
    20%
    10%
    Total: 0%
    Has Effects Distribution
    Percentage of cards that contain at least one effect.
    70%
    30%
    Total: 0%
    Mechanic Distribution
    Frequency of each enabled effect-type among cards WITH effects.
    50%
    50%
    Total: 0%
    Existing Decks
    Name Cards Parent Description Actions
    Family Deck: Oblivion Knights - - Cards
    Family Deck: Mystics - - Cards
    Array
    (
        [card_families] => Array
            (
                [enabled] => 1
                [families] => Array
                    (
                        [family_1] => Array
                            (
                                [name] => Oblivion Knights
                                [enabled] => 1
                                [description] => Dark warriors with strong defense and disruptive abilities.
                            )
    
                        [family_2] => Array
                            (
                                [name] => Mystics
                                [enabled] => 1
                                [description] => Spellcasting scholars with powerful effects and manipulative abilities.
                            )
    
                    )
    
            )
    
        [card_types] => Array
            (
                [unit__decoy] => Array
                    (
                        [enabled] => 1
                    )
    
                [unit__charger] => Array
                    (
                        [enabled] => 1
                    )
    
                [event__control] => Array
                    (
                        [enabled] => 1
                    )
    
                [event__interaction] => Array
                    (
                        [enabled] => 1
                    )
    
                [event__card_advantage] => Array
                    (
                        [enabled] => 1
                    )
    
            )
    
        [enabled_mechanics] => Array
            (
                [0] => draw_cards
                [1] => discard_cards
            )
    
        [frequency_distribution] => Array
            (
                [type_distribution] => Array
                    (
                        [unit] => 75
                        [event] => 25
                    )
    
                [family_distribution] => Array
                    (
                        [family_1] => 50
                        [family_2] => 50
                        [_description] => Percentage of cards assigned to each family.
                    )
    
                [mechanic_distribution] => Array
                    (
                        [draw_cards] => 50
                        [_description] => Frequency of each enabled effect-type among cards WITH effects.
                        [discard_cards] => 50
                    )
    
                [strength_distribution] => Array
                    (
                        [weak] => 25
                        [medium] => 40
                        [strong] => 20
                        [very_weak] => 5
                        [very_strong] => 10
                        [_description] => Power curve for the deck.
                    )
    
                [has_effects_distribution] => Array
                    (
                        [_description] => Percentage of cards that contain at least one effect.
                        [with_effects] => 70
                        [without_effects] => 30
                    )
    
                [subtype_unit_distribution] => Array
                    (
                        [_auto] => 1
                        [unit__decoy] => 50
                        [_description] => Share of each unit sub-type.
                        [unit__charger] => 50
                    )
    
                [subtype_event_distribution] => Array
                    (
                        [_auto] => 1
                        [_description] => Share of each event sub-type.
                        [event__control] => 34
                        [event__interaction] => 33
                        [event__card_advantage] => 33
                    )
    
            )
    
        [frequency_distribution_signature] => 9a67ce2b8bf493f59461466a05c662a6
        [game_briefing] => Array
            (
                [game_goal] => 
                [game_name] => Fashion Wars
                [is_team_game] => 
                [game_imaginary] => 
                [card_volume_data] => Array
                    (
                        [volume_label] => Small Game
                        [hard_card_cap] => 72
                        [soft_card_cap] => 60
                        [min_card_count] => 46
                        [volume_description] => Quick setup, fast rounds, minimal components. Ideal for compact card decks.
                    )
    
                [game_description] => A style-centric duel where fashion mavens craft the trendiest ensemble to dominate the runway.
                [game_inspired_in] => Star Realms
                [player_count_max] => 2
                [player_count_min] => 2
                [card_volume_preset] => small_game
                [game_graphic_style] => 
                [game_genre_subgenre] => 
            )
    
        [game_default_styles] => Array
            (
                [default] => Array
                    (
                        [_meta] => Array
                            (
                                [user_edited] => 
                                [generated_at] => 2025-07-01T12:32:58+00:00
                                [generated_from] => 
                            )
    
                        [style] => Array
                            (
                                [background] => Fantastical cityscape with futuristic elements, including tall skyscrapers and neon lights.
                                [color-palette] => Vibrant and saturated colors with a strong contrast, focusing on shades of blue, red, and gold.
                                [drawing-style] => Japanese anime with a mix of modern digital art, featuring intricate linework and expressive facial features.
                                [lighting-and-atmosphere] => Dynamic and high-contrast lighting, creating dramatic shadows and highlights, with a slightly futuristic and magical atmosphere.
                                [perspective-and-composition] => Cinematic angle focusing on dynamic action poses, capturing the main character in motion, perhaps from a low angle for added drama.
                            )
    
                    )
    
                [cardtype-unit__decoy] => Array
                    (
                        [_meta] => Array
                            (
                                [user_edited] => 
                                [generated_at] => 2025-07-01T12:33:00+00:00
                                [generated_from] => 
                                [source_response_id] => resp_6863d57a8f48819b93c6851eee5f5af40bcc0efa56415269
                            )
    
                        [style_overrides] => Array
                            (
                                [perspective-and-composition] => Cinematic angle focusing on dynamic action poses, capturing the decoy unit in a way that emphasizes its tactical purpose, potentially using misdirection or camouflage themes.
                            )
    
                        [style_overrides_enabled] => Array
                            (
                                [perspective-and-composition] => 1
                            )
    
                    )
    
                [cardtype-unit__charger] => Array
                    (
                        [_meta] => Array
                            (
                                [user_edited] => 
                                [generated_at] => 2025-07-01T12:33:00+00:00
                                [generated_from] => 
                                [source_response_id] => resp_6863d57c5084819b8e2a5a9b7137fe3b0dde440c7e6a1c20
                            )
    
                        [style_overrides] => Array
                            (
                            )
    
                        [style_overrides_enabled] => Array
                            (
                            )
    
                    )
    
                [cardtype-event__control] => Array
                    (
                        [_meta] => Array
                            (
                                [user_edited] => 
                                [generated_at] => 2025-07-01T12:33:02+00:00
                                [generated_from] => 
                                [source_response_id] => resp_6863d57cf3c08199b08616e384232fbf0990c2e3ce201e55
                            )
    
                        [style_overrides] => Array
                            (
                                [perspective-and-composition] => Cinematic angle focusing on the event at the center of attention, capturing the scene from a broader perspective, perhaps showing the cause and effect for a more comprehensive understanding.
                            )
    
                        [style_overrides_enabled] => Array
                            (
                                [perspective-and-composition] => 1
                            )
    
                    )
    
                [cardtype-event__interaction] => Array
                    (
                        [_meta] => Array
                            (
                                [user_edited] => 
                                [generated_at] => 2025-07-01T12:33:04+00:00
                                [generated_from] => 
                                [source_response_id] => resp_6863d57eab28819a9cde7218b5b44ba90a921282839e292f
                            )
    
                        [style_overrides] => Array
                            (
                                [perspective-and-composition] => Wide angle focusing on the interaction between two or more characters or entities, capturing the essence of the event from a balanced viewpoint that shows both parties involved.
                            )
    
                        [style_overrides_enabled] => Array
                            (
                                [perspective-and-composition] => 1
                            )
    
                    )
    
                [cardtype-event__card_advantage] => Array
                    (
                        [_meta] => Array
                            (
                                [user_edited] => 
                                [generated_at] => 2025-07-01T12:33:06+00:00
                                [generated_from] => 
                                [source_response_id] => resp_6863d580c96c81989b7fee1918a9035a0631f1256b121a04
                            )
    
                        [style_overrides] => Array
                            (
                                [perspective-and-composition] => A broader view capturing the entire scene, focusing on the event itself, rather than a specific character, to convey the advantage gained.
                            )
    
                        [style_overrides_enabled] => Array
                            (
                                [perspective-and-composition] => 1
                            )
    
                    )
    
            )
    
        [game_resources] => Array
            (
                [0] => Array
                    (
                        [max_value] => 10
                        [part_type] => resource
                        [is_default] => 1
                        [regenerates] => 1
                        [resource_id] => 1
                        [part_content] => Array
                            (
                                [resource_icon] => fa-coins
                                [resource_name] => Gold
                                [resource_description] => A general currency used to buy cards, units, or upgrades.
                            )
    
                        [initial_value] => 0
                        [part_category] => economy
                        [part_permalink] => gold
                        [part_description] => General currency for purchases or upgrades.
                    )
    
            )
    
        [game_zones] => Array
            (
                [0] => Array
                    (
                        [id] => deck
                        [name] => Player Deck
                        [type] => deck
                        [owner] => player
                        [access] => Array
                            (
                                [0] => owner
                            )
    
                        [initial] => Array
                            (
                            )
    
                        [ordering] => stack
                        [visibility] => Array
                            (
                                [0] => owner
                            )
    
                    )
    
                [1] => Array
                    (
                        [id] => hand
                        [name] => Player Hand
                        [type] => hand
                        [owner] => player
                        [access] => Array
                            (
                                [0] => owner
                            )
    
                        [initial] => Array
                            (
                            )
    
                        [ordering] => none
                        [visibility] => Array
                            (
                                [0] => owner
                            )
    
                    )
    
                [2] => Array
                    (
                        [id] => in_play
                        [name] => Play Zone / Battlefield
                        [type] => area
                        [owner] => player
                        [access] => Array
                            (
                                [0] => owner
                            )
    
                        [accepts] => Array
                            (
                                [0] => unit
                                [1] => location
                                [2] => trap
                            )
    
                        [ordering] => none
                        [visibility] => Array
                            (
                                [0] => all
                            )
    
                    )
    
                [3] => Array
                    (
                        [id] => discard
                        [name] => Discard Pile
                        [type] => deck
                        [owner] => player
                        [access] => Array
                            (
                                [0] => owner
                            )
    
                        [ordering] => stack
                        [visibility] => Array
                            (
                                [0] => owner
                            )
    
                    )
    
                [4] => Array
                    (
                        [id] => trash
                        [name] => Trash
                        [type] => deck
                        [owner] => player
                        [access] => Array
                            (
                            )
    
                        [ordering] => none
                        [visibility] => Array
                            (
                                [0] => owner
                            )
    
                    )
    
                [5] => Array
                    (
                        [id] => market
                        [name] => Market
                        [type] => area
                        [owner] => shared
                        [rules] => Array
                            (
                                [refill] => 5
                                [drawFrom] => market_deck
                            )
    
                        [access] => Array
                            (
                                [0] => all
                            )
    
                        [ordering] => none
                        [visibility] => Array
                            (
                                [0] => all
                            )
    
                    )
    
                [6] => Array
                    (
                        [id] => market_deck
                        [name] => Market Deck
                        [type] => deck
                        [owner] => shared
                        [access] => Array
                            (
                            )
    
                        [ordering] => stack
                        [visibility] => Array
                            (
                                [0] => none
                            )
    
                    )
    
            )
    
    )