New Deck
Deck Name *
Description
Soft Cap
Hard Cap
Card Frequency Distribution  Advanced
Fine-tune this deck’s composition.
  • The sliders let you set the % of each family, type, strength, or mechanic.
  • Not sure? Skip it and stick with the defaults —you can adjust later.
  • Family Distribution
    Percentage of cards assigned to each family.
    50%
    50%
    Total: 0%
    Type Distribution
    Ratio of cards by root type (unit, event, …).
    75%
    25%
    Total: 0%
    Subtype Unit Distribution
    Share of each unit sub-type.
    Total: 0%
    Subtype Event Distribution
    Share of each event sub-type.
    Total: 0%
    Strength Distribution
    Power curve for the deck.
    5%
    25%
    40%
    20%
    10%
    Total: 0%
    Has Effects Distribution
    Percentage of cards that contain at least one effect.
    70%
    30%
    Total: 0%
    Mechanic Distribution
    Frequency of each enabled effect-type among cards WITH effects.
    50%
    50%
    Total: 0%
    Existing Decks
    Name Cards Parent Description Actions
    Card-type Deck: Unit - - Cards
    Card-type Deck: Event - - Cards
    Array
    (
        [card_families] => Array
            (
                [enabled] => 1
                [families] => Array
                    (
                        [family_1] => Array
                            (
                                [name] => 
                                [enabled] => 1
                                [description] => 
                            )
    
                        [family_2] => Array
                            (
                                [name] => 
                                [enabled] => 1
                                [description] => 
                            )
    
                    )
    
            )
    
        [card_types] => Array
            (
                [unit__stealth] => Array
                    (
                        [label] => Stealthto
                        [depicts] => Holi
                        [enabled] => 1
                        [description] => Hard to target or detect until it acts. Dewento.
                    )
    
                [unit__striker] => Array
                    (
                        [enabled] => 1
                    )
    
                [unit__support] => Array
                    (
                        [enabled] => 1
                    )
    
                [event__support] => Array
                    (
                        [enabled] => 1
                    )
    
                [unit__guardian] => Array
                    (
                        [label] => Guardians
                        [depicts] => Tank
                        [enabled] => 
                    )
    
                [unit__generator] => Array
                    (
                        [label] => Generatorssss
                        [enabled] => 1
                    )
    
            )
    
        [enabled_mechanics] => Array
            (
                [0] => draw_cards
                [1] => discard_cards
            )
    
        [frequency_distribution] => Array
            (
                [type_distribution] => Array
                    (
                        [unit] => 75
                        [event] => 25
                    )
    
                [family_distribution] => Array
                    (
                        [family_1] => 50
                        [family_2] => 50
                        [_description] => Percentage of cards assigned to each family.
                    )
    
                [mechanic_distribution] => Array
                    (
                        [draw_cards] => 50
                        [_description] => Frequency of each enabled effect-type among cards WITH effects.
                        [discard_cards] => 50
                    )
    
                [strength_distribution] => Array
                    (
                        [weak] => 25
                        [medium] => 40
                        [strong] => 20
                        [very_weak] => 5
                        [very_strong] => 10
                        [_description] => Power curve for the deck.
                    )
    
                [has_effects_distribution] => Array
                    (
                        [_description] => Percentage of cards that contain at least one effect.
                        [with_effects] => 70
                        [without_effects] => 30
                    )
    
                [subtype_unit_distribution] => Array
                    (
                        [_auto] => 1
                        [unit__decoy] => 20
                        [_description] => Share of each unit sub-type.
                        [unit__stealth] => 20
                        [unit__striker] => 20
                        [unit__support] => 20
                        [unit__generator] => 20
                    )
    
                [subtype_event_distribution] => Array
                    (
                        [_auto] => 1
                        [_description] => Share of each event sub-type.
                        [event__support] => 100
                    )
    
            )
    
        [frequency_distribution_signature] => b308cad5a4bf78af9d8b1b9b6331ed04
        [game_resources] => Array
            (
                [0] => Array
                    (
                        [part_type] => resource
                        [is_default] => 1
                        [resource_id] => 1
                        [part_content] => Array
                            (
                                [resource_icon] => fa-coins
                                [resource_name] => Gold
                                [resource_description] => A general currency used to buy cards, units, or upgrades.
                            )
    
                        [part_category] => economy
                        [part_permalink] => gold
                        [part_description] => General currency for purchases or upgrades.
                    )
    
            )
    
        [game_zones] => Array
            (
                [0] => Array
                    (
                        [id] => deck
                        [name] => Player Deck
                        [type] => deck
                        [owner] => player
                        [access] => Array
                            (
                                [0] => owner
                            )
    
                        [initial] => Array
                            (
                            )
    
                        [ordering] => stack
                        [visibility] => Array
                            (
                                [0] => owner
                            )
    
                    )
    
                [1] => Array
                    (
                        [id] => hand
                        [name] => Player Hand
                        [type] => hand
                        [owner] => player
                        [access] => Array
                            (
                                [0] => owner
                            )
    
                        [initial] => Array
                            (
                            )
    
                        [ordering] => none
                        [visibility] => Array
                            (
                                [0] => owner
                            )
    
                    )
    
                [2] => Array
                    (
                        [id] => in_play
                        [name] => Play Zone / Battlefield
                        [type] => area
                        [owner] => player
                        [access] => Array
                            (
                                [0] => owner
                            )
    
                        [accepts] => Array
                            (
                                [0] => unit
                                [1] => location
                                [2] => trap
                            )
    
                        [ordering] => none
                        [visibility] => Array
                            (
                                [0] => all
                            )
    
                    )
    
                [3] => Array
                    (
                        [id] => discard
                        [name] => Discard Pile
                        [type] => deck
                        [owner] => player
                        [access] => Array
                            (
                                [0] => owner
                            )
    
                        [ordering] => stack
                        [visibility] => Array
                            (
                                [0] => owner
                            )
    
                    )
    
                [4] => Array
                    (
                        [id] => trash
                        [name] => Trash
                        [type] => deck
                        [owner] => player
                        [access] => Array
                            (
                            )
    
                        [ordering] => none
                        [visibility] => Array
                            (
                                [0] => owner
                            )
    
                    )
    
                [5] => Array
                    (
                        [id] => market
                        [name] => Market
                        [type] => area
                        [owner] => shared
                        [rules] => Array
                            (
                                [refill] => 5
                                [drawFrom] => market_deck
                            )
    
                        [access] => Array
                            (
                                [0] => all
                            )
    
                        [ordering] => none
                        [visibility] => Array
                            (
                                [0] => all
                            )
    
                    )
    
                [6] => Array
                    (
                        [id] => market_deck
                        [name] => Market Deck
                        [type] => deck
                        [owner] => shared
                        [access] => Array
                            (
                            )
    
                        [ordering] => stack
                        [visibility] => Array
                            (
                                [0] => none
                            )
    
                    )
    
            )
    
    )