Array
(
[card_families] => Array
(
[enabled] => 1
[families] => Array
(
[family_1] => Array
(
[name] =>
[enabled] => 1
[description] =>
)
[family_2] => Array
(
[name] =>
[enabled] => 1
[description] =>
)
)
)
[card_types] => Array
(
[unit__stealth] => Array
(
[label] => Stealthto
[depicts] => Holi
[enabled] => 1
[description] => Hard to target or detect until it acts. Dewento.
)
[unit__striker] => Array
(
[enabled] => 1
)
[unit__support] => Array
(
[enabled] => 1
)
[event__support] => Array
(
[enabled] => 1
)
[unit__guardian] => Array
(
[label] => Guardians
[depicts] => Tank
[enabled] =>
)
[unit__generator] => Array
(
[label] => Generatorssss
[enabled] => 1
)
)
[enabled_mechanics] => Array
(
[0] => draw_cards
[1] => discard_cards
)
[frequency_distribution] => Array
(
[type_distribution] => Array
(
[unit] => 75
[event] => 25
)
[family_distribution] => Array
(
[family_1] => 50
[family_2] => 50
[_description] => Percentage of cards assigned to each family.
)
[mechanic_distribution] => Array
(
[draw_cards] => 50
[_description] => Frequency of each enabled effect-type among cards WITH effects.
[discard_cards] => 50
)
[strength_distribution] => Array
(
[weak] => 25
[medium] => 40
[strong] => 20
[very_weak] => 5
[very_strong] => 10
[_description] => Power curve for the deck.
)
[has_effects_distribution] => Array
(
[_description] => Percentage of cards that contain at least one effect.
[with_effects] => 70
[without_effects] => 30
)
[subtype_unit_distribution] => Array
(
[_auto] => 1
[unit__decoy] => 20
[_description] => Share of each unit sub-type.
[unit__stealth] => 20
[unit__striker] => 20
[unit__support] => 20
[unit__generator] => 20
)
[subtype_event_distribution] => Array
(
[_auto] => 1
[_description] => Share of each event sub-type.
[event__support] => 100
)
)
[frequency_distribution_signature] => b308cad5a4bf78af9d8b1b9b6331ed04
[game_resources] => Array
(
[0] => Array
(
[part_type] => resource
[is_default] => 1
[resource_id] => 1
[part_content] => Array
(
[resource_icon] => fa-coins
[resource_name] => Gold
[resource_description] => A general currency used to buy cards, units, or upgrades.
)
[part_category] => economy
[part_permalink] => gold
[part_description] => General currency for purchases or upgrades.
)
)
[game_zones] => Array
(
[0] => Array
(
[id] => deck
[name] => Player Deck
[type] => deck
[owner] => player
[access] => Array
(
[0] => owner
)
[initial] => Array
(
)
[ordering] => stack
[visibility] => Array
(
[0] => owner
)
)
[1] => Array
(
[id] => hand
[name] => Player Hand
[type] => hand
[owner] => player
[access] => Array
(
[0] => owner
)
[initial] => Array
(
)
[ordering] => none
[visibility] => Array
(
[0] => owner
)
)
[2] => Array
(
[id] => in_play
[name] => Play Zone / Battlefield
[type] => area
[owner] => player
[access] => Array
(
[0] => owner
)
[accepts] => Array
(
[0] => unit
[1] => location
[2] => trap
)
[ordering] => none
[visibility] => Array
(
[0] => all
)
)
[3] => Array
(
[id] => discard
[name] => Discard Pile
[type] => deck
[owner] => player
[access] => Array
(
[0] => owner
)
[ordering] => stack
[visibility] => Array
(
[0] => owner
)
)
[4] => Array
(
[id] => trash
[name] => Trash
[type] => deck
[owner] => player
[access] => Array
(
)
[ordering] => none
[visibility] => Array
(
[0] => owner
)
)
[5] => Array
(
[id] => market
[name] => Market
[type] => area
[owner] => shared
[rules] => Array
(
[refill] => 5
[drawFrom] => market_deck
)
[access] => Array
(
[0] => all
)
[ordering] => none
[visibility] => Array
(
[0] => all
)
)
[6] => Array
(
[id] => market_deck
[name] => Market Deck
[type] => deck
[owner] => shared
[access] => Array
(
)
[ordering] => stack
[visibility] => Array
(
[0] => none
)
)
)
)